Image showing the Finite State Automata (States, Transitions, & Connections) of a Wearable Learning multiplayer educational mobile math game.

Research

My research focuses on creating innovative learning technologies that broaden access & prepare learners for future challenges.

In the Teacher Education and Curriculum Studies (TECS) Department at UMass Amherst, where scientists develop equitable STEAM learning technologies for Higher Education and K12 domains, I focus my research at the intersection of technology, education, and cultural responsiveness design. Here are some of my key areas of research:

Wearable Learning Game Play (above) and Game Design for Computational Thinking (below) Curricular Activities. Children (Grades 4 and up) take up roles as "game design consultants", play flagship embodied mobile math games, later designing their own for peers to play using the Finite State Automata concepts. Read about the Wearable Learning computational thinking and math education research on Google Scholar.
Two years of continous collaboration with colleagues from the HBGC, in Western Massachusetts.
August, 2023University of Massachusetts Amherst National Student Data Corps (NSDC) Chapter launches with a vision to educate, promote, and encourage participation in data science, under a broader computational literacy initiative. Screenshot showing the NSDC UMass Amherst page, which is maintained and developed by Emily Rothenberg from Columbia University. Read more.
Part of my doctoral dissertation work shows a concept Map eight domains of Multiplayer Game Design and Computational Thinking for Wearable Learning Computing Education Platform. Adapted from Ottmar et al., 2017. Work featured as a short paper at the International Society of Learning Sciences (ISLS) 2024 Conference in Buffalo, New York.
January, 2024. Young Data Science Wizards Workshop and Competition (K12), from Hyderabad, India. 
May, 2024. Computing and Programming Education Intervention w/ Dr. Arroyo's students and staff from the HBGC.
August, 2022. Wearable Learning participants (above and below) from Zilla Parishad High School Jammikunta, India.
Image credits: Wes DeShano