Research

My research focuses on creating innovative STEM learning technologies that broaden access & prepare learners for future challenges.

In the Teacher Education and Curriculum Studies (TECS) Department at UMass Amherst, where scientists develop equitable STEAM learning technologies for Higher Education and K12 domains, I focus my research at the intersection of technology, education, and cultural responsiveness design. Here are some of my key areas of research:

WearableLearning Game Play (above) and Game Design for Computational Thinking (below) Activities. Image credits: Sai Gattupalli
Image credits: Sai Gattupalli
Concept Map displaying eight domains of Multiplayer Game Design and Computational Thinking for Wearable Learning Computing Education Platform