Research
My research focuses on creating innovative learning technologies that broaden access & prepare learners for future challenges.
In the Teacher Education and Curriculum Studies (TECS) Department at UMass Amherst, where scientists develop equitable STEAM learning technologies for Higher Education and K12 domains, I focus my research at the intersection of technology, education, and cultural responsiveness design. Here are some of my key areas of research:
Culturally-Responsive Technology Design: Integrating meaningful multimedia to enhance K12 programming skill development through educational game design for computing.
Computing and Math Literacy: Advancing Computing and Math Literacy through Culturally-Responsive, Research-Driven Educational Technologies for Skill Development in K12 and Higher Education.
Educational Game Design: Creating engaging, interactive, and embodied learning experiences with the "mind body connection". See Wearable Learning.
AI-Transformed Learning: Leveraging GenAI and multimodal large language models (LLMs) to develop innovative instructional strategies and intelligent tutoring systems.
Equitable Learning Technologies: Develop research-backed education programs and technologies that broaden participation in STEM to ensure accessible learning opportunities for students from all backgrounds.