My research focuses on creating innovative teaching and learning technologies that broaden STEM participation & prepare learners and educators for future challenges.
In the Teacher Education and Curriculum Studies (TECS) Department at UMass Amherst, where scientists develop equitable STEAM learning technologies for Higher Education and K12 domains, I focus my research at the intersection of technology, education, and cultural responsiveness design. Here are some of my key areas of research:
AI-Transformed Learning: Key areas including AI Literacy, Prompt Literacy, and Computational Literacy. I experiment with GenAI and multimodal large language models (LLMs) to develop innovative instructional strategies and intelligent tutoring systems. See AI in EDU page for latest.
Culturally-Responsive Technology Design: Culturally-attuned digital tools offer deep understandings of humankind, especially in K-12 STEM education. I create interactive and engaging educational platforms that connect learners with subjects in a meaningful and engaging way.
Computing and Math Literacy: STEM is fundamental to modern society. My work contributes to computing and math literacy through culturally-responsive, research-driven educational technologies for skill development in K12 and Higher Ed.
Game-based Learning: Humans are drawn to games. Play is hard coded into our DNA. However, designing games develops computational thinking. My work creates engaging, interactive, and embodied learning experiences with the "mind body connection". See Wearable Learning.
See all education technology I contributed to developing on the EdTech page.