STEM Tools

Explore the innovative STEM, ERC, learning sciences tools, & technologies I have contributed to developing.

The Platform for Ethical and Responsible Computing Education (PEaRCE) (HigherEd)

PEaRCE website. Image Credits: Sai Gattupalli

PEaRCE is a foundational Ethical and Responsible Computing (ERC) research tool for higher education students and professionals. Through scenario-based learning, PEaRCE enables users to practice navigating complex ethical decisions, deepening their understanding of responsible computing practices. 

The PEaRCE project is funded by the National Science Foundation (NSF).

Visit: PEaRCE website 

WearableLearning for Computational Thinking and Math Education (K-12)

WearableLearning.org websiteImage Credits: Sai Gattupalli
Game Editor with Finite State Automata. Image Credits: Danielle Crabtree from the Flip, Slide and Turn game

Research-based educational technology platform that engages students and teachers in math learning and computational thinking through game design and physically active math gameplay. The platform, open to grades 4 and up, allows students to play mobile math games, design their own games, pose math problems, and program them using a no-code programming language. Developed with learning science principles at its core, WearableLearning aims to improve computing education through embodied learning (mind-body) and game-based learning techniques.

The Wearable Learning Computing Education project is funded by the National Science Foundation (NSF).

Visit: http://wearablelearning.org/ 

Image Credits: Wes DeShano

Usable Math: Elementary Problem Solving and Design OER (Elementary Learners)

Math problem solving strategies are provided by four coaches.

Usable Math (formerly 4mality) is a digital playground for math learning through problem-solving and design. The platform provides interactive problem-solving practice for 3rd through 6th-grade students learning mathematical reasoning and computation through creative writing, no-code slideshow design, and human-AI collaboration. Usable Math features four coaches – Estella Explainer, Chef Math Bear, How-to Hound, and Visual Vicuna – who offer reading, computation, strategy, and visual strategies for solving math problems. The platform aims to teach mathematics concepts and problem-solving skills based on the Massachusetts Mathematics Curriculum Framework and the Common Core State Standards for Mathematics while supporting ISTE Standards for Students.


The Usable Math elementary math problem-solving and design resource is run independently by myself, Sharon, and Bob. We are grateful to MassCUE Classroom Grant for supporting our initiative with iPads. 


Visit: https://usablemath.org/ 

Creative Thinking & Learning Studio (CTLS) @ the GCC (HigherEd)

A STEAM studio based on the teaching philosophies of the Reggio Emilia Approach. Located at the Greenfield Community College, Greenfield, MA.

MathSpring Intelligent Tutoring System (K-12)

MathSpring is a free, equitable, and AI-based smart math tutor for grades 4 and up, backed by National Science Foundation grants. The platform has helped over 50,000 students across the United States, with users showing a 30% improvement in accuracy on MCAS problems after just one hour of instruction/usage. MathSpring offers 24/7 math help via intelligent learning companions, instant access to lessons, and real-time progress reports for students and parents. The platform provides live dashboards for teachers to monitor student performance and emotional analysis, aiding in understanding student progress and suggesting when and who needs further assistance. MathSpring incorporates socio-emotional learning (SEL) and adopts Common Core literacy standards to personalize instruction based on students' recent performance. 

Visit: https://ckc.mathspring.org

Edsutra Future-Forward Learning (K-12 & HigherEd)

Edsutra empowers global young minds with cutting-edge computing, cybersecurity, and climate literacy skills through tailor-made courses taught one-to-one online by real human PhD scientists. Open to grades 4 and up, Edsutra offers courses such as Programming Guru, OSINT/CyberSec Guru, Climate Guru, and AI Prompt Master. While the enrollment is a highly selective process, the courses are designed to foster a love of learning and empower young learners to drive progress and make a positive impact on the world through education. Edsutra's teaching philosophy is based on learning by doing, promoting both technological knowledge gains and attitude shifts towards complex yet crucial 21st-century literacy skills. All courses are taught by real-human scientists with university doctorate degrees.

Read more on https://edsutra.com/ 

Project బడి (Project Badi) (K-12)

Project బడి (pronounced "Project Badi," with "Badi" meaning "school" in Telugu) is a non-profit organization providing classroom and instructional supplies for KG-10th government school teachers in Telangana State, India. The project's mission is to advance equity in the public school system, inspire healthier educational communities through professional learning networks, empower classrooms to prepare tomorrow's graduates, and provide educational opportunities for all, regardless of gender, race, religion, or ethnicity. Project బడి is fully committed to supporting the United Nations Academic Impact (UNAI) Sustainable Development Goals and Principles, including "Education for All".

Visit: https://projectbadi.com/